Pages: [1] 2 |
1. Cal logi slots - in Technical Support/Bugs [original thread]
Demandred Moores wrote: My proto is back to a 5h 4l 4e loadout but my kambo is still 5h 3l 4e. So, which is it? Slots seem to be a mess on a few suits.
- by Miles O'Rourke - at 2015.08.12 00:15:00
|
2. Federation 'Centurion' Commando - in Technical Support/Bugs [original thread]
'Centurion' Commando now has 4 lows and 2 highs, following last sync. New low slot is empty. Same goes for Aurum variant. Only Gal APEX has extra slot, no other Gal Commando does. All Gal Commando fittings were also missing a weapon, slot was no...
- by Miles O'Rourke - at 2015.08.11 23:09:00
|
3. [glitch/bug/WTF] Spider tank - in Technical Support/Bugs [original thread]
Just got out of a Domination match on the Border Gulch map ( this one for those unfamiliar with names and just saw a tank clinging to the wall at D9. And when I say clinging to the wall, I mean like a spider. The tank was literally vertical, faci...
- by Miles O'Rourke - at 2014.04.22 00:25:00
|
4. That super laggy map - in Technical Support/Bugs [original thread]
The more equipment that gets dumped down at A or around the underground Supply Depot, the more the map lags. And of course, the closer you get to the area, the worse the lag gets.
- by Miles O'Rourke - at 2014.01.03 13:58:00
|
5. Extreme lag with excessive equipment use - in Technical Support/Bugs [original thread]
Gallente Research Lab is the only map I've encounter this issue, typically when all the equipment gets spammed around A (the Null Cannon inside the open top silo) and the entire city starts to lag to hell and back.
- by Miles O'Rourke - at 2013.12.31 12:46:00
|
6. Extreme lag with excessive equipment use - in Technical Support/Bugs [original thread]
I've noticed this a few times, particularly on the newer maps; when a very large volume of equipment, such as uplinks and nano-hives, are placed in a confined area (usually grouped within 100m of a Null Cannon console) it tends to cause extreme an...
- by Miles O'Rourke - at 2013.12.29 02:28:00
|
7. [bug?] The quick change booth quickie repair - in Technical Support/Bugs [original thread]
The only bug to come from using the Depot is the resetting of the red-line timer when switching suits.
- by Miles O'Rourke - at 2013.08.25 14:43:00
|
8. Kicked then glitched - in Technical Support/Bugs [original thread]
Got kicked from a second battle after everyone lagged out. Had trouble finding a battle again but the Neocom wasn't locked up.
- by Miles O'Rourke - at 2013.08.09 02:18:00
|
9. Kicked then glitched - in Technical Support/Bugs [original thread]
Was playing in an Ambush match and about 60 seconds in I lost the targeting box for the Swarm Launcher. Others in my squad were saying the game was lagging. Next thing I know we'd all been dropped from battle and the Neocom was blank. It bugged o...
- by Miles O'Rourke - at 2013.08.09 01:56:00
|
10. [BUG] Blaster turrets - in Technical Support/Bugs [original thread]
I don't think it's limited to just installations because, unless my aim was dead on, I just Forge Gun'd a driver out of a LAV (wasn't an LLAV) without killing the LAV.
- by Miles O'Rourke - at 2013.07.25 23:47:00
|
11. Help please - in Technical Support/Bugs [original thread]
Last time I had a glitch like this one, it was more like the Squad Order reticule
- by Miles O'Rourke - at 2013.07.23 01:16:00
|
12. Drive through Installation - in Technical Support/Bugs [original thread]
I was just able to drive through a Railgun Installation in a Blood Raider LAV that I'd "borrowed" at ground-base on the 5 point Skirmish map where A is on the bridge. The LAV took damage as I drove, but it was able to pass all the through and even...
- by Miles O'Rourke - at 2013.07.22 01:04:00
|
13. Not spawning in - in Technical Support/Bugs [original thread]
I had someone in my corp had this happen today toward the end of a battle, and it ended up kicking him about 30 seconds before it ended. So he lost his earned ISK, kills, used fittings and any salvage.
- by Miles O'Rourke - at 2013.07.20 21:27:00
|
14. Not spawning in - in Technical Support/Bugs [original thread]
I've noticed there are times where you can't spawn in after the countdown reaches zero, leaving you stuck on the map screen. Sometimes you can cancel that and try again and it usually spawns on the second attempt, but there are times where the c...
- by Miles O'Rourke - at 2013.07.20 17:27:00
|
15. No hit indicator for small blaster splash damage - in Technical Support/Bugs [original thread]
I wasn't aware Blaster turrets had splash damage, only direct damage.
- by Miles O'Rourke - at 2013.07.20 12:55:00
|
16. [Bug] Plasma Cannon - in Technical Support/Bugs [original thread]
It's not just the Plasm Cannon that has this problem. I've had the same glitch with Mass Drivers, Forge Guns, Sniper Rifles and Swarm Launchers.
- by Miles O'Rourke - at 2013.07.20 02:53:00
|
17. Can't counter-snipe - in Technical Support/Bugs [original thread]
Snipers on to of an MCC are harder to hit because of the shields acting as cover, but they're not impossible to hit. I took one down with a headshot last night, I just had to aim for the very top of his head.
- by Miles O'Rourke - at 2013.07.19 12:01:00
|
18. Negative Skill Points - in Technical Support/Bugs [original thread]
Restart the game. That should fix it.
- by Miles O'Rourke - at 2013.07.19 01:40:00
|
19. Uplinks fused into objects - in Technical Support/Bugs [original thread]
I tried with Locus Grenades, Mass Drivers, Flaylocks and a cycled missile turret on a HAV. The Uplink was still there after direct hits and splash damage.
- by Miles O'Rourke - at 2013.07.19 01:22:00
|
20. Uplinks fused into objects - in Technical Support/Bugs [original thread]
A few times I've come across Drop Uplinks that have been submerged into an object's surface, such as a pipe or into the floor, rendering it indestructible while still being fully functional.
- by Miles O'Rourke - at 2013.07.19 00:33:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |